Lilias Hollow (
demandsatisfaction) wrote2020-10-20 11:24 am
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Entry tags:
character info
STATISTICS
Lilias Hollow
FULL NAME
OC (Pathfinder RPG)
CANON
26
AGE
Female
GENDER
Human
SPECIES
Witch 6
CLASS
PSLs
ACTIVE
FIRST IMPRESSIONS
VISUAL: A narrow, keen-eyed woman standing at 5'6", seen most often in a wheeled chair or using a silver-headed walking stick to get around. Her hair is long and black, shaved on her left side. She tends to move deliberately to avoid bringing attention to her attenuated physical condition. Lilias dresses expensively in dark and often monochrome shades, with jewellery adorning her fingers and her ears. She usually wears a high collar and full-length sleeves, even in warm weather, and has her raven familiar perched on her shoulder.FEATURES: Not usually visible are a scar from an old bite wound on her left leg, and extensive tattoos covering much of her body, forming a complex magical contract.
AURAL: Her speaking voice is cool, smooth, and medium-pitched. She enunciates well and projects like someone used to commanding attention.
OLFACTORY: Clean laundry, perfume, and magic. She also may smell of pipe-smoke or liquor.
DEMEANOUR: Confident and direct. She heads straight for what she wants and speaks as though she's used to having her demands fulfilled without question, although she's not particularly charming or persuasive. On a good day, she is inquisitive and even playful. When irritated, she goes from cool straight to frosty.
PERSONALITY
As a daughter of low gentry, responsibility is something that Lilias takes very seriously—and as someone whose ambitions have long outstripped her means, Lilias loathes those who have power but fail to wield it for the betterment of those under them. Regardless of their reasons, those in power who fail to live up to their responsibilities always earn her harsh judgment. This relationship with power manifests as a desire to learn about everything and a compulsion to help any struggling person who crosses her path. The tendency of the latter to get her into trouble has only increased her drive to learn all she can, lest some scrap of information or skill prove vital in the future.
One other thing spurring her need for self-improvement is her recent loss of condition and physical ability. As a bold and independent woman who once prided herself on her physical prowess, she finds it humiliating to not only be unable to wield a sword with surety anymore, but to find difficulty in something as simple as climbing a flight of stairs. Accepting the limits of her body since she made her pact has been an ongoing process, one that she's more successful at on some days than she is on others. It doesn't help that her bargain and the ordeal surrounding it have stricken her with recurring nightmares, which make resting a challenge at the best of times.
Hard years have dampened Lilias's softer qualities and made her lean toward cynicism. But despite the challenges and limitations she's had to contend with, Lilias is still determined to attain the power necessary to make a positive difference in her home city and the world beyond—no matter what she herself needs to sacrifice to make that dream become a reality.
ABILITIES & SKILLS
FAMILIAR
Lilias is almost always attended by her familiar, a large raven named Belzath. Belzath acts as her personal spell library, and by communing with him she is able to prepare different spells from her repertoire on a day-to-day basis. He assists her with magic-item creation and can "deliver" spells for her by touching the spell's target in her place. He also has some minor magical abilities of his own, allowing him to act as his mistress's personal attendant by magically opening or closing things, heating or chilling her food and drink, and cleaning or drying her belongings. Belzath can speak, but rarely does so with anyone besides Lilias.
SPELLCASTING
Lilias is an arcane spellcaster with no particular specialty. She has a small repertoire of spells, most of which have general utility or are used for protection. A full list of her spells and abilities is noted in the Expanded Abilities comment at the bottom of this journal entry.
HEXES
Lilias knows a couple of different hexes that she can use to her enemies' disadvantage. She can put a creature temporarily to sleep, or curse them with bad luck for a short time. She can also fly or levitate for short periods, or simply slow her falling speed.
MAGIC ITEM CREATION
In addition to casting spells directly, Lilias can imbue magic into objects in order to create magic tools or clothing. Creating magic items is much more costly and time-consuming than spellcasting, which limits the number of these projects she can undertake in any given time period.
FENCING ABILITY
Lilias was trained in fencing and used to be a skilled swordfighter, but an old leg injury and a magic-related chronic condition have robbed her of her physical prowess. In circumstances where she is able to regain her former vigour she still proves capable with a blade, though perhaps somewhat out of practice.
HISTORY
short summary:
Born to a minor noble family in Magnimar, Lilias was raised as sole heir and married at 19. After a few years of successful marriage, she lost her husband when their most profitable business burned down with him inside. Lilias eventually left to recover her family's lost wealth as a travelling swordswoman. About a year into her travels, Lilias went from swordswoman to witch after a tragedy in an old ruin killed her companions and left her gravely injured. Recently, she has been tackling troubles in Sandpoint with a new group of adventurers.
full background:
Born in 4681 AR, Lilias was raised as an only child in a minor noble family in the city-state of Magnimar. At age 19 she had a business marriage to a half-elven man named Basil Cantrill, and began to work with her husband to expand their interests within the city.
Over the following years, they found some success and attracted the attention of a rival noble house. After increasing pressure to sell their most prominent business, their winery mysteriously burnt down with Basil inside. Months later, after struggling to uncover the truth of the incident and pick up the pieces of her life, Lilias left to become a travelling swordswoman in a last-ditch effort to save her debt-laden family from bankruptcy.
About a year into her travels, her adventuring group suffered misfortune in an ancient ruin, and Lilias emerged as the sole survivor, now bearing a crippling leg injury and strange magical tattoos—an agreement with an otherworldly shadow patron, binding her to it in exchange for magic power. She applied herself as a fledgling magic user to continue her quest, and eventually gained local renown in the town of Sandpoint after helping to repel a goblin attack.
For the following weeks, she and the few others who repelled the goblin assault assisted the town with other troubling matters, saving a local innkeeper after she was abducted and then journeying into the wilderness to find the source of the goblin attacks. They scattered the goblins, slew the cult leader that had been organizing them, and emptied the underground lair of monsters.
Later on, a string of grisly murders prompted the town sheriff to request their aid. Lilias and her companions discovered that ghouls were behind the attacks, and tracked their master to a haunted manor near the town. Delving beneath the manor and defeating the ghoul's master revealed that he had been working for another group based in Magnimar, and so for the first time in years, Lilias headed home...
Expanded Abilities
FAMILIAR:
Lilias's familiar, Belzath, acts as her conduit to her magical patron, storing inside him the knowledge of all the spells Lilias can cast, like a small library. As long as he and Lilias are within 1 mile of each other, they can sense each other and share emotions through their bond.
Belzath acts as Lilias's valet by assisting her with both everyday tasks and magic-related endeavours. He is a capable item-crafting assistant, allowing her to create magic items more efficiently. If Lilias and Belzath are in contact when she casts a spell that requires her to touch her target, Belzath can touch the target to "deliver" the spell.
Belzath can also freely use a couple of spell-like abilities, though doing so does not require him to gesture or speak:
• Prestidigitation—Allows him to perform minor magical tasks, such as levitating, colouring, cleaning, soiling, chilling, warming, or flavouring small amounts of material. The spell can also create small objects, though they are always crude and fragile, and therefore useless as weapons or tools. All effects of the spell, beyond simply cleaning, soiling, or moving something, last only 1 hour.
• Open/Close—Opens or closes an unlocked door, window, or reasonably-sized object.
SPELLS:
Lilias chooses which spells to prepare at the beginning of each day by communing with her familiar. Unless otherwise stated, casting any spell on this list requires her to speak aloud (verbal component) and gesture with at least one free hand (somatic component). Some spells also require her to have a certain item or substance on hand (material component or focus).
cantrips:
Simple spells that are not magically taxing to cast. They can be used as often as desired, although Lilias can only use four different cantrips on any given day.
• Arcane Mark—Inscribes Lilias's personal mark on a touched surface, either invisibly or softly glowing. For objects, lasts until dispelled; when placed on a creature, it fades after about a month.
• Dancing Lights—Creates a glowing silhouette or spheres which can be moved around freely. Lasts about a minute.
• Detect Magic—Detects spells and magic items within 60 feet, for up to 6 minutes per cast.
• Detect Poison—Detects poison in one creature, object, or 5-foot area within 40 feet.
• Light—Touched object shines like a torch for 60 minutes. Requires only a verbal component and a material component (a firefly).
• Mending—Repairs a small object that has been damaged or even destroyed, but cannot recreate missing pieces.
• Message—Facilitates whispered conversations over a distance of up to 160 feet. Requires a focus (a piece of copper wire).
• Stabilize—Causes a dying creature within 40 feet to become stable.
level 1 spells:
Lilias can cast up to five level 1 spells per day, which she can prepare from the following list:
• Brightest Night—Grants up to three creatures improved low-light vision for 6 hours.
• Cure Light Wounds—Heals a touched living creature or harms touched undead by a small amount.
• Enlarge Person—Makes one person within 40 feet about twice as large in all dimensions, for up to 6 minutes. Requires a material component (a pinch of powdered iron).
• Mage Armour—Surrounds a touched creature with an invisible field of force, protecting them as though they were wearing armour, but without the weight or bulk. Lasts for 6 hours. Requires a focus (a piece of cured leather).
• Mount—Summons a saddled horse or pony which can be used as a willing steed for up to 12 hours. The mount disappears when the spell ends, or when it is "killed." Requires a material component (a bit of horse hair).
• Obscuring Mist—Creates a cloud of thick fog around Lilias's current position, spreading 20 feet in all directions. Lasts up to 6 minutes.
• Reduce Person—Makes one person within 40 feet about half as large in all dimensions, for up to 6 minutes. Requires a material component (a pinch of powdered iron).
• Silent Image—Creates a visual illusion of a creature, object, or force within 640 feet. The illusion must fit within a space the size of an extra large room, and disappears when Lilias stops concentrating on the spell. The illusion cannot be felt, heard, or smelled. Requires a focus (a bit of fleece).
• Unseen Servant—Creates an invisible, shapeless force that can complete simple tasks when ordered. Lasts for 6 hours. Requires a material component (a piece of string and a bit of wood).
level 2 spells:
Lilias can cast up to four level 2 spells per day, which she can prepare from the following list:
• Blindness/Deafness—Causes a creature within 160 feet to become either blind or deaf. Lasts until dispelled. Requires only a verbal component.
• Darkness—Creates an area of darkness with a radius of 20 feet. Lasts up to 6 minutes. Requires a material component (bat fur and a piece of coal).
• Hold Person—Causes a person within 160 feet to become paralyzed and freeze in place. Lasts less than a minute. Requires a focus (a small, straight piece of iron).
• Vomit Swarm—This spell conjures a big swarm of spiders to attack enemies, with Lilias as the origin. The spiders vanish after less than a minute. Requires only a somatic component.
• Web—Conjures a large, sticky spiderweb filling a 20-foot-radius area. Lasts up to 60 minutes, unless destroyed earlier (such as by fire). Requires a material component (a spider web).
level 3 spells:
Lilias can cast up to three level 3 spells per day, which she can prepare from the following list:
• Deeper Darkness—Creates an area of deep darkness with a radius of 60 feet. If the surrounding light is dim or darker, the area is supernaturally dark (creatures who can see in darkness cannot see in it). Lasts up to 60 minutes. Requires a material component (bat fur and a piece of coal).
• Lightning Bolt—Discharges a 120-foot line of lightning from Lilias's hand, harming creatures and objects in its path. Requires a material component (fur and a glass rod).
• Remove Curse—Removes curses from a touched creature or object.
• Shroud of Innocuity—Makes Lilias and up to three other creatures appear to viewers as an ordinary member of the viewers' own race for 6 hours.
• Sleet Storm—Conjures a 40-foot-radius, 20-foot-high cylinder of intense sleet that blocks vision and makes the ground slippery. Lasts less than a minute. Requires a material component (dust and water).
HEXES:
Hexes are slightly different from spells in that Lilias doesn't need to prepare specific hexes at the beginning of each day, she doesn't need to speak or gesture to activate them, and she can use each hex as many times as she likes unless otherwise specified.
• Cackle—Extends the duration of the Evil Eye and Misfortune hexes for creatures within 30 feet.
• Evil Eye—Causes doubt to briefly creep into the mind of a creature, hampering their ability to either attack, perform skilled actions, evade attacks, or resist effects (such as magic).
• Flight—Magic makes her body lighter, allowing her to stay afloat in water and slow her speed when falling. She can also levitate or fly for up to 6 minutes each per day.
• Gift of Consumption—When Lilias is subject to an effect that targets her vitality, curses a creature within 30 feet to suffer that effect as well. A creature can only be successfully affected by this hex once per day.
• Misfortune—Strikes a creature with bad luck for a few moments, making them more likely to mess up anything they attempt to do. What specific effect this has on other characters is up to player discretion. A creature can only be successfully affected by this hex once per day.
• Slumber—Puts a creature into a deep sleep for a short time. The magic is in effect for less than a minute, after which time they can wake normally. A creature can only be successfully affected by this hex once per day.
MAGIC ITEM CREATION:
Lilias is able to imbue her magic into physical objects in order to make magic items. Most of these items have small effects that work constantly (such as a cloak that makes you slightly more resistant to magic, or an amulet that makes your body more resistant to weapon damage). She can also make items that can "cast" spells she knows (such as a pipe that can summon an Unseen Servant when smoked).
Magic items require a significant amount of both time and expensive materials to create, requiring more of both the more advanced the effects of the item are. For example, an item that casts a single spell when used and then breaks would be easier and cheaper to make than an item that can cast a spell over and over.
Noctium | Info & Inventory
GEM LOCATION: Lower back
GEM LOCATION (BELZATH): Forehead
RESIDENCE: 2-bedroom single story house
OCCUPATION: None
TRANSFORMATIONS: Link here
INVENTORY:
• Walking cane
• Coin purse with some copper, silver, & gold coins
• Ritual dagger
• Spell component pouch
• Tobacco pipe
• Tobacco tin
• Set of pipe tools
• Silver heart locket w/ photo of Bel (from Dave)
• Bedazzled silver water bottle (from Dave)
• Bottle of fancy gin (from David)
• Bottle of wine (from Ryan)
• Braided leather bracelet (from Ryan)
• Soft leather gloves (from Cardan)
ACTIVITY REWARDS:
• Em0te (3 red, 2 orange, 2 yellow, 2 blue)
• Euforia (10 doses)
• Galaxy Elixr (2)
• Horn of Summoning (Belzath)
• Monster Amulet
• Summoning Stone (Lyrie's spell book)
• Summoning Stone (x2, unused)
• Warp Portals (1 pair)
LYRIE'S SPELL BOOK:
A well-used tome filled with thick, heavy pages. Slightly less than a third of it is filled with painstakingly-inked spell notations. The rest of the pages are blank.
Spells marked with an asterisk are considered to be on the witch spell list.
cantrips:
• Acid Splash—Shoots an orb that deals a small amount of acid damage.
• Detect Magic*—Detects spells and magic items within 60 feet.
• Prestidigitation—Performs minor tricks.
• Ray of Frost—Shoots a ray that deals a small amount of cold damage.
level 1 spells:
• Burning Hands*—Creates a cone of searing flame that burns targets within 15 feet.
• Comprehend Languages*—Allows the caster to understand all spoken or written languages.
• Detect Secret Doors*—Reveals hidden doors within 60 feet.
• Floating Disk—Creates a 3-foot-diameter horizontal disk to carry objects.
• Grease—Makes a 10-foot square or one object slippery.
• Identify*—Allows the caster to easily determine the properties of magic items.
• Mage Armour*—Surrounds a target creature with an invisible field of protective force.
• Obscuring Mist*—Creates a cloud of thick fog around the caster's current position, spreading 20 feet in all directions.
• Ray of Enfeeblement*—Shoots a ray that weakens a target creature.
• Sleep*—Puts creatures into magical slumber.
level 2 spells:
• Invisibility—Makes a creature or object invisible.
• Locate Object**—Allows the caster to sense the direction of a specific object or type of object.
• Minor Image—Creates visible and audible illusions.
• Mirror Image—Creates illusory duplicates of the caster.
• See Invisibility*—Allows the caster to see invisible creatures or objects.
• Shatter—Creates a sonic vibration that damages objects or crystalline creatures.
• Spider Climb—Allows a target creature to walk on walls and ceilings.
Noctium | Transformations
BLACK DOG
▶ Glowing red eyes
▶ Hair grows down to her thighs
▶ Claws and fangs
▶ Sometimes has dog ears and a long, flowing tail
▶ Full dog form is just over 3 feet at the shoulder
SPECIAL ▶ Enhanced strength and speed proportional to how "doggy" she is
▶ Enhanced hearing and sense of smell
▶ More prone to territorial and aggressive instincts
▶ Dog form can grow up to the size of a bear
▶ Belzath also gains glowing red eyes and a long tail
VISUALS REFERENCES: ⊜
ART: ⊛
CHIMERA
▶ Four long goat horns
▶ Claws and fangs
▶ Black feathers over her neck, shoulders, and back
▶ Sometimes has cloven hooves and a tail like a black viper
SPECIAL ▶ Enhanced hearing and sense of smell, and night vision
▶ Enhanced strength, agility, and stamina
▶ More prone to territorial and aggressive instincts
▶ Fire breath
▶ Belzath also gains fangs and goat horns
VISUALS REFERENCES: ⊜
ART: ⊛